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                  OBJECTIVE
                  • Work as a concept/art lead in AAA video games development.
                  • Continue creating new original IP that are fun, imaginative and exciting for everyone to  immerse themselves into.

                  WORK EXPERIENCE

                  1/07-Now Petroglyph Games, Las Vegas, NV – Senior Artist (Concept Art and Animation)
                  • Lead Concept Artist for End of Nations, multiple award winning AAA MMO-RTS game.
                  • Supervised the concept team in coming up with visual design for all game vehicles, characters, props, level and UI too.
                  • Managed the scheduling and tasking for the team.
                  • Prepare, providing art direction and feedback for marketing and outsourcing.
                  • Lead Concept Artist for Mytheon, MMO-Action-RPG game
                  • Worked as Concept artist and character animator for Universe At War: Earth Assault, a RTS game for PC and XBOX 360.

                  9/05-10/06 Nightlight Studios, Seattle, WA – Game Artist & Animator
                  • Responsible for art direction and animation of world renowned fantasy artist Brom’s and Magic: the Gathering creator Richard Garfield’s Plucker DS game prototype.
                  • Provide art direction for NASA Hurricane Hunters simulation game for the PC.
                  • Created art assets for Greg Hasting Paintball Max’d for Nintendo DS.

                  7/03-8/05 WizKids, Inc., Bellevue, WA – Conceptual Designer & Illustrator
                  • Part of the AAA high concept R&D team supervised by founder, Jordan Weisman.
                  • Supervised the art direction of Rocketmen Collectable Strategy Game and providing feedback for outsourcing of its short animation series.
                  • Introduced Lightwave 3D into traditional tabletop game prototyping for better design visualization.
                  • Worked on best selling product lines like MechWarrior, Mage Knight, Creepy Freaks, Marvel HeroClix, Shadowrun, Crimson Skies , Pirates of the Spanish Main game and TV Commercial.

                  7/97-12/99 VisionMag Communication, MALAYSIA – Motion Graphic Artist

                  12/96-6/97 Impact Communications, MALAYSIA – Graphic Artist & Illustrator

                  ACHIEVEMENTS & RELATED EXPERIENCES
                  2007-09 Attended Gnomon and Massive Black workshops.
                  2006 Concept art was chosen to be published in Expose 4 and Painter, by Ballistic Publishing.
                  2005-06 Worked independently for Flashlight Creations, Red Juggernaut and Goodman Games.

                  SKILLS
                  • Photoshop, Illustrator, InDesign, Painter, Dreamweaver and Flash.
                  • 3D Studio Max, Maya and Lightwave 3D, Combustion, After Effects and Premiere.
                  • Highly skilled in rendering art in most traditional media.
                  • Extremely skilled in many more computer softwares and toolset.

                  EDUCATION

                  2000-02 Edinboro University of Pennsylvania, Edinboro, PA – Bachelor of Fine Arts, Major in Character Animation.
                  1994-96 Saito Academy of Graphic Design, MALAYSIA – Diploma in Graphic Design.

                  Copyright © 2012 Kian Chai Ng. All rights reserved.