OBJECTIVE
WORK EXPERIENCE
1/07-Now Petroglyph Games, Las Vegas, NV – Senior Artist (Concept Art and Animation)
9/05-10/06 Nightlight Studios, Seattle, WA – Game Artist & Animator
7/03-8/05 WizKids, Inc., Bellevue, WA – Conceptual Designer & Illustrator
7/97-12/99 VisionMag Communication, MALAYSIA – Motion Graphic Artist
12/96-6/97 Impact Communications, MALAYSIA – Graphic Artist & Illustrator
ACHIEVEMENTS & RELATED EXPERIENCES
2007-09 Attended Gnomon and Massive Black workshops.
2006 Concept art was chosen to be published in Expose 4 and Painter, by Ballistic Publishing.
2005-06 Worked independently for Flashlight Creations, Red Juggernaut and Goodman Games.
SKILLS
EDUCATION
2000-02 Edinboro University of Pennsylvania, Edinboro, PA – Bachelor of Fine Arts, Major in Character Animation.
1994-96 Saito Academy of Graphic Design, MALAYSIA – Diploma in Graphic Design.
- Work as a concept/art lead in AAA video games development.
- Continue creating new original IP that are fun, imaginative and exciting for everyone to immerse themselves into.
WORK EXPERIENCE
1/07-Now Petroglyph Games, Las Vegas, NV – Senior Artist (Concept Art and Animation)
- Lead Concept Artist for End of Nations, multiple award winning AAA MMO-RTS game.
- Supervised the concept team in coming up with visual design for all game vehicles, characters, props, level and UI too.
- Managed the scheduling and tasking for the team.
- Prepare, providing art direction and feedback for marketing and outsourcing.
- Lead Concept Artist for Mytheon, MMO-Action-RPG game
- Worked as Concept artist and character animator for Universe At War: Earth Assault, a RTS game for PC and XBOX 360.
9/05-10/06 Nightlight Studios, Seattle, WA – Game Artist & Animator
- Responsible for art direction and animation of world renowned fantasy artist Brom’s and Magic: the Gathering creator Richard Garfield’s Plucker DS game prototype.
- Provide art direction for NASA Hurricane Hunters simulation game for the PC.
- Created art assets for Greg Hasting Paintball Max’d for Nintendo DS.
7/03-8/05 WizKids, Inc., Bellevue, WA – Conceptual Designer & Illustrator
- Part of the AAA high concept R&D team supervised by founder, Jordan Weisman.
- Supervised the art direction of Rocketmen Collectable Strategy Game and providing feedback for outsourcing of its short animation series.
- Introduced Lightwave 3D into traditional tabletop game prototyping for better design visualization.
- Worked on best selling product lines like MechWarrior, Mage Knight, Creepy Freaks, Marvel HeroClix, Shadowrun, Crimson Skies , Pirates of the Spanish Main game and TV Commercial.
7/97-12/99 VisionMag Communication, MALAYSIA – Motion Graphic Artist
12/96-6/97 Impact Communications, MALAYSIA – Graphic Artist & Illustrator
ACHIEVEMENTS & RELATED EXPERIENCES
2007-09 Attended Gnomon and Massive Black workshops.
2006 Concept art was chosen to be published in Expose 4 and Painter, by Ballistic Publishing.
2005-06 Worked independently for Flashlight Creations, Red Juggernaut and Goodman Games.
SKILLS
- Photoshop, Illustrator, InDesign, Painter, Dreamweaver and Flash.
- 3D Studio Max, Maya and Lightwave 3D, Combustion, After Effects and Premiere.
- Highly skilled in rendering art in most traditional media.
- Extremely skilled in many more computer softwares and toolset.
EDUCATION
2000-02 Edinboro University of Pennsylvania, Edinboro, PA – Bachelor of Fine Arts, Major in Character Animation.
1994-96 Saito Academy of Graphic Design, MALAYSIA – Diploma in Graphic Design.
