In the past 12 years, I have been working in Microsoft in leading UX design across many programs from designing new platforms to customer innovation.
Mixed Reality (MR) business to deliver new innovative solutions to enterprise scenarios via HoloLens, Meta Quest and other XR platforms. I also led the Design + Research UX team in envisioning the future of spatial experiences with AI, while continue to support in-market Microsoft product like HoloLens 2.
Mixed Reality (MR) business to deliver new innovative solutions to enterprise scenarios via HoloLens, Meta Quest and other XR platforms. I also led the Design + Research UX team in envisioning the future of spatial experiences with AI, while continue to support in-market Microsoft product like HoloLens 2.
I have spent more than a decade in the games industry, working on PC titles such as Grey Goo, End of Nations and Universe at War. Additionally, I have lent my skills to the development of award-winning tabletop games, including the Rocketmen, Pirates of Spanish Main, HeroClix, MechWarrior, and Mage Knight series.
Test Hello, I am Kian
25 Years Experience Leading
Product Design & Game Art Development
Product Design & Game Art Development
What's New
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Currently I am collaborating with Meta to bring Windows to Mixed Reality. Not only will this provide a seamless workflow with existing apps, user can extend their 3D content from Windows naturally into their space via Volumetric App. This is still a work in progress.
You can learn more by watching the Build 2024 announcement video or from many news articles like The Verge. |
Currently I am collaborating with Meta to bring Windows to Mixed Reality. Not only will this provide a seamless workflow with existing apps, user can extend their 3D content from Windows naturally into their space via Volumetric App. This is still a work in progress.
You can learn more by watching the Build 2024 announcement video or from many news articles like The Verge. |
Currently I am collaborating with Meta to bring Windows to Mixed Reality. Not only will this provide a seamless workflow with existing apps, user can extend their 3D content from Windows naturally into their space via Volumetric App. This is still a work in progress.
You can learn more by watching the Build 2024 announcement video or from many news articles like The Verge. |
Mixed Reality
In the past 8 years, I have been working in Microsoft Mixed Reality (MR) business to deliver new innovative solutions to enterprise scenarios via HoloLens, Meta Quest and other XR platforms. I also led the Design + Research UX team in envisioning the future of spatial experiences with AI, while continue to support in-market Microsoft product like HoloLens 2.
Mixed Reality
In the past 8 years, I have been working in Microsoft Mixed Reality (MR) business to deliver new innovative solutions to enterprise scenarios via HoloLens, Meta Quest and other XR platforms. I also led the Design + Research UX team in envisioning the future of spatial experiences with AI, while continue to support in-market Microsoft product like HoloLens 2.
Games
I have spent more than a decade in the games industry, working on PC titles such as Grey Goo, End of Nations and Universe at War. Additionally, I have lent my skills to the development of award-winning tabletop games, including the Rocketmen, Pirates of Spanish Main, HeroClix, MechWarrior, and Mage Knight series.
Sections
CASE STUDIES
Detailed analysis of some key UX and Mixed Reality projects (Password protected). |
MIXED REALITY
Learn more about my experience in Mixed Reality (MR) design. |
GAMES
Explore my concept art, design and animation portfolios from games. |