End of Nations
My role:
Lead Concept Artist Platform: PC MMO-RTS Genre: Military - Sci-Fi |
Developer:
Petroglyph Games Publisher: Trion Worlds Year: 2008-2013 (Cancelled) |
Summary
As Lead Concept Artist for End of Nations, I spearheaded the visual design of the overall game from the incubation to the end of production. I managed a team of concept artists, overseeing the production of key visual assets, including concept art, UI elements, and marketing materials. My leadership ensured that all assets aligned with the game's aesthetic vision, delivering a cohesive and engaging player experience across multiple platforms. This award-winning game has gone through a very challenging development journey that took 5 years and was unfortunately cancelled at the end. |
Early development story trailer
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Concept Art (Early development)
As a huge fan of Command and Conquer, it was my dream to work on a AAA RTS game with the franchise creators. The project started out with different IPs originally, from Dune to Terminator and later settled on our own story. The visual design for each faction started out quite different as you can see below. I worked on the main military faction and the villain. Since the beginning, we know this game is about fighting big boss tanks. You can find some concepts below exploring a different design of the enemy faction.
Early design of enemy Boss Tank
Concept Art (Production)
During the development, our art style guide continued to evolve, so the look for each factions improved. I helped designed the game's villain called "Order of Nations," creating distinct character and environment concepts that captured the faction's essence.
Order of Nations Boss Units
I also designed some of the sub-faction visual style, created environments for in-game level or UI screens, and characters too.
UI Design
Here are some of my concept arts to provide guidance on major UI moments like map selection, superweapon targeting reticles, victory screens and some fun achievements badges.
Marketing Illustrations
We worked with a few external illustrators to create the following character art based on my concept. I also delivered the final composition for each image.
Marketing Assets
I helped designed some marketing materials for the game like the Standard and Collector's Box, Tshirts, and all the faction logos.
Awards
End of Nations received awards from video game convention like E3 or Gamescom. Here are some from E3 2012.